Sphere is a built-in 3D model so to create a Sphere you just need to declare about it:
1 sp is a Sphere
To make it interesting, you can wrap your sphere with a material for example:
1 sp is a Sphere having material="Pond"
SceneMax supports the following built-in materials:
And finally, you can move and rotate it the same just as any other 3D model.
sp is a Sphere having material="Pond"
sp.rotate(y+360) in 10 seconds